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PROJECT FILE 01 // PROFESSIONAL WORK

Parallel Trading Card Game.

RR
CAREER ARCHIVE
ROLE
Senior Unity Developer
STUDIO
Parallel Studios
DATES
Feb 2024 – Jun 2026
PLATFORMS
PC + Mobile

Media depicts the game, including promotional and pre-release footage. Engineering contributions are described separately. Artwork and video belong to their respective rights holders.

01 // THE PROJECT

Overview

Gameplay and player-experience development for a live multiplayer trading card game, spanning gameplay, UI, rendering, networking and mobile systems. A central focus was helping transform the PC experience for mobile within a unified codebase.

Multiplayer trading card game

02 // MY CONTRIBUTION

My responsibilities

  • Led gameplay and player-experience development across gameplay, UI, rendering, networking and mobile systems.
  • Helped bring the PC product to mobile through responsive layouts, touch input, platform switching and screen-space rendering.
  • Designed and maintained card interactions, targeting, drag-and-drop, animation flows, VFX, haptics, localization and feature-flagged content.
  • Investigated multiplayer synchronization, reconnect, UI-state, rendering and mobile-hardware issues.
  • Built profiling and diagnostic tools to improve investigation and testing.
  • Mentored developers and collaborated with design, art, backend, QA and production on architecture, technical risk, estimates, reviews and release decisions.

03 // UNDER THE HOOD

Engineering highlights

01

One codebase. Two ways to play.

Adapted player-facing systems to different screens and input models, connecting responsive layout, touch interaction and platform switching with the existing PC experience.

02

The details of a card interaction

Connected targeting and drag-and-drop with animation, effects and haptic feedback, while maintaining the UI states around those interactions.

03

Debugging beyond the happy path

Followed synchronization and reconnect problems across networking and UI state, and used profiling and diagnostics to investigate rendering and mobile hardware issues.

04 // TOOLKIT

Technologies & focus

UnityC#MultiplayerPC + Mobile

05 // SOURCES & LINKS

Explore the game

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