One codebase. Two ways to play.
Adapted player-facing systems to different screens and input models, connecting responsive layout, touch interaction and platform switching with the existing PC experience.
PROJECT FILE 01 // PROFESSIONAL WORK
Official hosted video. YouTube thumbnail used only as a preview for the embedded video. Rights remain with the publisher.
Media depicts the game, including promotional and pre-release footage. Engineering contributions are described separately. Artwork and video belong to their respective rights holders.
01 // THE PROJECT
Gameplay and player-experience development for a live multiplayer trading card game, spanning gameplay, UI, rendering, networking and mobile systems. A central focus was helping transform the PC experience for mobile within a unified codebase.
Multiplayer trading card game02 // MY CONTRIBUTION
03 // UNDER THE HOOD
Adapted player-facing systems to different screens and input models, connecting responsive layout, touch interaction and platform switching with the existing PC experience.
Connected targeting and drag-and-drop with animation, effects and haptic feedback, while maintaining the UI states around those interactions.
Followed synchronization and reconnect problems across networking and UI state, and used profiling and diagnostics to investigate rendering and mobile hardware issues.
04 // TOOLKIT
05 // SOURCES & LINKS
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